Destiny HERO Deck Breakdown
Cards Usage Statistic
Main Deck
x1 in 100%
x1 in 100%

DARK
1ATK:
0
DEF:
0
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.
x1 in 100%
x1 in 100%

DARK
3ATK:
1100
DEF:
600
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.
x1 in 100%
x1 in 100%

DARK
8ATK:
3400
DEF:
2400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Warrior and/or DARK monsters from your GY. You can only Special Summon "Destiny HERO - Destro-Dogma" once per turn this way. If Summoned this way: You can activate this effect; inflict 2000 damage to your opponent during the next Standby Phase. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK or Warrior Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck.
x3 in 100%
x3 in 100%

DARK
3ATK:
600
DEF:
800
If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; banish it until the next Standby Phase. You can send 1 "Destiny HERO" monster from your Deck to the GY; add 1 "Clock Tower Prison" or "Dark City at Midnight" from your Deck or GY to your hand, also you cannot Special Summon for the rest of this turn, except DARK "HERO" monsters. You can only use each effect of "Destiny HERO - Doom Overlord" once per turn.
x1 in 100%
x1 in 100%

DARK
8ATK:
-1
DEF:
-1
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.
x1 in 100%
x1 in 100%

DARK
3ATK:
400
DEF:
700
If you control a "Destiny HERO" monster or a face-up Field Spell: You can Special Summon this card from your hand, then you can destroy 1 card you control, and if you do, add 1 "Polymerization" from your Deck to your hand. If you Special Summon a Level 8 "Destiny HERO" monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; place it on top of the Deck. You can only use each effect of "Destiny HERO - Dreadnought Servant" once per turn.
x2 in 100%
x2 in 100%

DARK
6ATK:
800
DEF:
800
You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.
x1 in 100%
x1 in 100%

DARK
8ATK:
1900
DEF:
600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.
x2 in 100%
x2 in 100%

WIND
1ATK:
0
DEF:
0
If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.
x1 in 100%
x1 in 100%

DARK
4ATK:
1200
DEF:
1000
If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.
x1 in 100%
x1 in 100%

FIRE
7ATK:
2200
DEF:
1000
You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.
x3 in 100%
x3 in 100%

WIND
4ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.
x3 in 100%
x3 in 100%

LIGHT
10ATK:
300
DEF:
200
You can reveal this card in your hand and pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand, and if you do, shuffle this card into the Deck, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except "HERO" monsters. During your opponent's turn, if your LP are 1000 or less (Quick Effect): You can Special Summon this card from your hand, then you can inflict damage to your opponent equal to the highest ATK among the monsters they control. You can only use each effect of "Winged Kuriboh Sabatiel LV10" once per turn.
x3 in 100%
x3 in 100%

FIRE
3ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
x1 in 100%
x1 in 100%

Spell
QuickTarget 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.
x1 in 100%
x1 in 100%

Spell
ContinuousWhen this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.
x3 in 100%
x3 in 100%

Spell
FieldEach time you Special Summon a Level 8 or higher "Destiny HERO" monster(s): All Warrior monsters you currently control gain 300 ATK. You can only use each of the following effects of "Dark City at Midnight" once per turn. During your Main Phase, if this card was activated this turn: You can add 1 "Destiny HERO" monster, or 1 card that mentions a "Destiny HERO" monster's card name, from your Deck to your hand. If this card is destroyed: You can Special Summon 1 "Destiny HERO" monster from your Deck (this is treated as a Special Summon with "Clock Tower Prison").
x3 in 100%
x3 in 100%

Spell
NormalFusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.
x1 in 100%
x1 in 100%

Spell
QuickTarget 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
x2 in 100%
x2 in 100%

Spell
NormalFusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
x1 in 100%
x1 in 100%

Spell
NormalAdd 1 Level 4 or lower Warrior monster from your Deck to your hand.
x1 in 100%
x1 in 100%

Spell
QuickDiscard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.
x3 in 100%
x3 in 100%

Spell
Quick(This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.
x3 in 100%
x3 in 100%

Trap
NormalIf your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.
Extra Deck
x1 in 100%
x1 in 100%

DARK
8ATK:
2500
DEF:
2500
1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.
x1 in 100%
x1 in 100%

DARK
8ATK:
2500
DEF:
2000
"Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.
x1 in 100%
x1 in 100%

DARK
9ATK:
3000
DEF:
2600
2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.
x1 in 100%
x1 in 100%

DARK
6ATK:
2000
DEF:
2600
1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.
x1 in 100%
x1 in 100%

DARK
8ATK:
2500
DEF:
2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.
x1 in 100%
x1 in 100%

DARK
10ATK:
2900
DEF:
2600
3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.
x1 in 100%
x1 in 100%

DARK
8ATK:
-1
DEF:
2800
2 Level 5 or higher "Destiny HERO" monsters Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Destiny HERO - Dreadmaster". You can only Special Summon "Destiny HERO - Dreadnought Master" once per turn this way, no matter which method you use. If this card is Special Summoned: You can add 2 "Destiny HERO" monsters and/or cards that mention a "Destiny HERO" monster's card name from your Deck to your hand. This card's ATK becomes the total original ATK of all other "Destiny HERO" monsters in your field and GY.
x1 in 100%
x1 in 100%

DARK
10ATK:
3000
DEF:
3000
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).
x1 in 100%
x1 in 100%

DARK
8ATK:
2800
DEF:
2400
2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.
x1 in 100%
x1 in 100%

WIND
6ATK:
2100
DEF:
1200
2 monsters with the same Type but different Attributes (This card is always treated as an "Elemental HERO" card.) When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.
x1 in 100%
x1 in 100%

LIGHT
8ATK:
2500
DEF:
2100
1 Fusion Monster + 1 face-up monster on the field (This card is always treated as an "Elemental HERO" card.) If this card is Special Summoned from the Extra Deck: You can shuffle 5 monsters from your GY into the Deck, then draw 2 cards, and if you do, this card gains 1000 ATK. You can only use this effect of "Favorite HERO Shining Flare Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.
x1 in 100%
x1 in 100%

DARK
6ATK:
2400
DEF:
1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
x2 in 100%
x2 in 100%

DARKATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.
x1 in 100%
x1 in 100%

LIGHTATK:
1900
LINK-2
Link Arrow:
Top
Bottom
2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.
Main: 43 Extra: 15



DARK
1ATK:
0
DEF:
0
If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.



DARK
3ATK:
1100
DEF:
600
If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.



DARK
8ATK:
3400
DEF:
2400
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 Warrior and/or DARK monsters from your GY. You can only Special Summon "Destiny HERO - Destro-Dogma" once per turn this way. If Summoned this way: You can activate this effect; inflict 2000 damage to your opponent during the next Standby Phase. Once per turn, when your opponent activates a card or effect (Quick Effect): You can Fusion Summon 1 DARK or Warrior Fusion Monster from your Extra Deck, by shuffling its materials from your hand, field, and/or GY into the Deck.



DARK
3ATK:
600
DEF:
800
If this card is Normal or Special Summoned: You can target 1 monster your opponent controls; banish it until the next Standby Phase. You can send 1 "Destiny HERO" monster from your Deck to the GY; add 1 "Clock Tower Prison" or "Dark City at Midnight" from your Deck or GY to your hand, also you cannot Special Summon for the rest of this turn, except DARK "HERO" monsters. You can only use each effect of "Destiny HERO - Doom Overlord" once per turn.



DARK
8ATK:
-1
DEF:
-1
If this card is Special Summoned by "Clock Tower Prison": Destroy all monsters you control, except "Destiny HERO" monsters, also, after that, you can Special Summon up to 2 "Destiny HERO" monsters from your GY. After this card is Special Summoned, for the rest of this turn, "Destiny HERO" monsters you control cannot be destroyed, also you take no battle damage when they battle. The ATK/DEF of this card are equal to the combined original ATK of all other "Destiny HERO" monsters you control.



DARK
3ATK:
400
DEF:
700
If you control a "Destiny HERO" monster or a face-up Field Spell: You can Special Summon this card from your hand, then you can destroy 1 card you control, and if you do, add 1 "Polymerization" from your Deck to your hand. If you Special Summon a Level 8 "Destiny HERO" monster(s) (except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; place it on top of the Deck. You can only use each effect of "Destiny HERO - Dreadnought Servant" once per turn.



DARK
8ATK:
1900
DEF:
600
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.



DARK
4ATK:
1200
DEF:
1000
If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.



FIRE
7ATK:
2200
DEF:
1000
You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.



WIND
4ATK:
100
DEF:
600
If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.



LIGHT
10ATK:
300
DEF:
200
You can reveal this card in your hand and pay half your LP; add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand, and if you do, shuffle this card into the Deck, also for the rest of this turn, you cannot Special Summon from the Extra Deck, except "HERO" monsters. During your opponent's turn, if your LP are 1000 or less (Quick Effect): You can Special Summon this card from your hand, then you can inflict damage to your opponent equal to the highest ATK among the monsters they control. You can only use each effect of "Winged Kuriboh Sabatiel LV10" once per turn.



FIRE
3ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.



Spell
ContinuousWhen this card is activated: You can add 1 "Destiny HERO - Plasma" from your Deck or GY to your hand. While you control "Destiny HERO - Plasma", apply the following effects. ● You cannot draw during the Draw Phase. ● Your opponent cannot target cards you control with card effects. ● Each "Destiny HERO - Plasma" you control gains 100 ATK for each monster in the GYs, cannot be destroyed by your opponent's card effects, also can make a second attack during each Battle Phase.



Spell
FieldEach time you Special Summon a Level 8 or higher "Destiny HERO" monster(s): All Warrior monsters you currently control gain 300 ATK. You can only use each of the following effects of "Dark City at Midnight" once per turn. During your Main Phase, if this card was activated this turn: You can add 1 "Destiny HERO" monster, or 1 card that mentions a "Destiny HERO" monster's card name, from your Deck to your hand. If this card is destroyed: You can Special Summon 1 "Destiny HERO" monster from your Deck (this is treated as a Special Summon with "Clock Tower Prison").



Spell
NormalFusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.



Spell
QuickTarget 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).



Spell
Quick(This card is always treated as a "Branded" and "Dogmatika" card.) Activate 1 of these effects; ● Send 1 monster that mentions "Fallen of Albaz" from your Extra Deck to the GY, then target 1 face-up card on the field; destroy it. ● If you have an "Ecclesia" monster in your field or GY: Target 1 monster in either GY; Special Summon it to your field. You can only activate 1 "The Fallen & The Virtuous" per turn.



Trap
NormalIf your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.



DARK
8ATK:
2500
DEF:
2500
1 "Fallen of Albaz" + 1+ Dragon monsters Cannot be used as Fusion Material. Must be either Fusion Summoned, or Special Summoned by sending the above cards from any Monster Zones to the GY. This card can attack monsters a number of times each Battle Phase, up to the number of materials used for it. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand.



DARK
8ATK:
2500
DEF:
2000
"Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.



DARK
9ATK:
3000
DEF:
2600
2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.



DARK
6ATK:
2000
DEF:
2600
1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.



DARK
8ATK:
2500
DEF:
2100
1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.



DARK
10ATK:
2900
DEF:
2600
3 "Destiny HERO" monsters During your Main Phase: You can look at the top 5 cards of your Deck or your opponent's Deck, then place them on the top of the Deck in any order. When this card destroys an opponent's monster by battle: You can draw 1 card. If this Fusion Summoned card is destroyed by battle or card effect: You can target 3 Level 9 or lower "Destiny HERO" monsters with different names in your GY; Special Summon them. You can only use each effect of "Destiny HERO - Dominance" once per turn.



DARK
8ATK:
-1
DEF:
2800
2 Level 5 or higher "Destiny HERO" monsters Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) by Tributing 1 "Destiny HERO - Dreadmaster". You can only Special Summon "Destiny HERO - Dreadnought Master" once per turn this way, no matter which method you use. If this card is Special Summoned: You can add 2 "Destiny HERO" monsters and/or cards that mention a "Destiny HERO" monster's card name from your Deck to your hand. This card's ATK becomes the total original ATK of all other "Destiny HERO" monsters in your field and GY.



DARK
10ATK:
3000
DEF:
3000
1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn).



DARK
8ATK:
2800
DEF:
2400
2 "Destiny HERO" monsters If this card is Special Summoned: You can target 1 Level 4 or lower "Destiny HERO" monster in your GY; inflict damage to your opponent equal to that target's ATK. If this card's current ATK is different from its original ATK (except during the Damage Step) (Quick Effect): You can target 1 card on the field; destroy it, and if you do, this card's ATK becomes equal to this card's original ATK. You can only use each effect of "Destiny HERO - Dystopia" once per turn.



WIND
6ATK:
2100
DEF:
1200
2 monsters with the same Type but different Attributes (This card is always treated as an "Elemental HERO" card.) When an attack is declared involving this card and a monster with 2200 or more ATK: You can make this card gain 1000 ATK, then you can Special Summon 1 Level 4 or lower monster from your hand in Defense Position. If a monster(s) was destroyed by battle this turn (Quick Effect): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Favorite HERO Flame Wingman" once per turn.



LIGHT
8ATK:
2500
DEF:
2100
1 Fusion Monster + 1 face-up monster on the field (This card is always treated as an "Elemental HERO" card.) If this card is Special Summoned from the Extra Deck: You can shuffle 5 monsters from your GY into the Deck, then draw 2 cards, and if you do, this card gains 1000 ATK. You can only use this effect of "Favorite HERO Shining Flare Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.



DARK
6ATK:
2400
DEF:
1800
Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.



DARKATK:
1600
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.



LIGHTATK:
1900
LINK-2
Link Arrow:
Top
Bottom
2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.










































